Version 1.4


  • Features
    • Added an option for the camera to shake when the player takes a hit and/or when the player hits an enemy:
      • This option is enabled by default only when the player takes a hit.
    • Added an option for stat bars (e.g., health bar, mana bar) to shake when their values decrease:
      • This option is enabled by default only for the health bar.
    • Added game condition to check if an ability is unlocked.
    • Added a line to the event log when an ability is added or removed.
    • Added a ScriptableAction to add or remove an ability.
    • Newly added abilities will automatically be equipped if a slot is available.
    • Chests can now contain multiple items and currency.
    • Added a "Settings" menu with volume settings for each audio channel.
    • Added playerSpawn event to the NotificationSystem.
    • Added "Select" and "Back" input indicators to game menus.
    • Added an EquipmentSpriteLibraryUpdater component:
      • Different swords will now have different visuals when using sword abilities.
    • Added a provocation system for enemies:
      • Hitting an enemy from afar now provokes the enemy even if the player is outside of the enemy detection radius.
  • Fixes
    • Fixed conditional state machines not being properly updated when some condition where met.
    • Fixed enemies sometimes not facing the correct direction in combat.

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