Version 1.4
2D Action RPG Engine: Mythril2D » Devlog
- Features
- Added an option for the camera to shake when the player takes a hit and/or when the player hits an enemy:
- This option is enabled by default only when the player takes a hit.
- Added an option for stat bars (e.g., health bar, mana bar) to shake when their values decrease:
- This option is enabled by default only for the health bar.
- Added game condition to check if an ability is unlocked.
- Added a line to the event log when an ability is added or removed.
- Added a ScriptableAction to add or remove an ability.
- Newly added abilities will automatically be equipped if a slot is available.
- Chests can now contain multiple items and currency.
- Added a "Settings" menu with volume settings for each audio channel.
- Added playerSpawn event to the NotificationSystem.
- Added "Select" and "Back" input indicators to game menus.
- Added an EquipmentSpriteLibraryUpdater component:
- Different swords will now have different visuals when using sword abilities.
- Added a provocation system for enemies:
- Hitting an enemy from afar now provokes the enemy even if the player is outside of the enemy detection radius.
- Added an option for the camera to shake when the player takes a hit and/or when the player hits an enemy:
- Fixes
- Fixed conditional state machines not being properly updated when some condition where met.
- Fixed enemies sometimes not facing the correct direction in combat.
2D Action RPG Engine: Mythril2D
Create 2D Action RPGs using Unity, with little to no coding experience!
Status | Released |
Category | Tool |
Author | Gyvr |
Genre | Role Playing |
Tags | 2D, Action RPG, Asset Pack, Creative, Pixel Art, RPG Maker, Project template, Top-Down, Unity |
Languages | English |
More posts
- Version 2.0Jul 25, 2024
- Version 1.4.1May 10, 2024
- Version 1.3Apr 19, 2024
- Version 1.2Apr 19, 2024
- Version 1.1Apr 19, 2024
- Version 1.0Apr 19, 2024
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